Il s'agit dans cet exemple de créer trois points A, B et C qu'on peut déplacer à l'aide de la souris puis de tracer les vecteurs u = AB, v = BC et w = u + v = AC.

/**
* vect.cpp
*
*/
#include "geo2D/geo2D.h"
#define W 800
#define H 600
#define W0 400
#define H0 300
class Donnees {
public:
GdkCursor *fleche;
GdkCursor *hand;
bool presse;
repere *R;
point_libre *A, *B, *C;
vecteur *u, *v, *w;
};
static void paint (GtkWidget *widget, GdkEventExpose *event, Donnees *D) {
cairo_t *cr;
cr = gdk_cairo_create (widget->window);
cairo_select_font_face (cr, "Sans", CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_NORMAL);
cairo_set_font_size (cr, 12.0);
cairo_set_source_rgb (cr, 1,1,1);
cairo_paint (cr);
cairo_stroke (cr);
cairo_set_source_rgb (cr, 1, 0, 0);
cairo_set_line_width (cr, 1.0);
D->R->trace (cr);
cairo_set_source_rgb (cr, 0, 0, 1);
cairo_set_line_width (cr, 1.0);
D->A->trace_nom (cr);
D->B->trace_nom (cr);
D->C->trace_nom (cr);
D->u->trace (cr);
D->v->trace (cr);
D->w->trace (cr);
cairo_stroke (cr);
cairo_destroy (cr);
}
static void event_press (GtkWidget *widget, GdkEventButton *event, Donnees *D) {
int X = event->x;
int Y = event->y;
D->presse = D->A->select (X, Y) || D->B->select (X, Y) || D->C->select (X, Y);
if (D->presse)
gdk_window_set_cursor (widget->window, D->hand);
}
static void event_motion (GtkWidget *widget, GdkEventMotion *event, Donnees *D) {
int X = event->x;
int Y = event->y;
if (D->presse) {
D->A->bouge (X, Y);
D->B->bouge (X, Y);
D->C->bouge (X, Y);
D->u->vecteur_pt_pt (D->A, D->B);
D->u->fixe_origine (D->A);
D->v->vecteur_pt_pt (D->B, D->C);
D->v->fixe_origine (D->B);
D->w->somme (D->u, D->v);
gtk_widget_queue_draw (widget);
} else {
bool proche = D->A->zone (X, Y) || D->B->zone (X, Y) || D->C->zone (X, Y);
gdk_window_set_cursor (widget->window, (proche) ? D->hand : D->fleche);
}
}
static void event_release (GtkWidget *widget, GdkEventButton *, Donnees *D) {
D->A->stop ();
D->B->stop ();
D->C->stop ();
D->presse = FALSE;
gdk_window_set_cursor (widget->window, D->fleche);
}
int main (int argc, char *argv []) {
GtkWidget * fenetre;
Donnees *D;
D = new Donnees;
D->R = new repere (W0, H0, W, H, 100.0, 100.0, 1.0, 1.0);
D->A = new point_libre (-3.0, -1.0, "A", D->R);
D->B = new point_libre (-2.0, 1.0, "B", D->R);
D->C = new point_libre (-1.0, 0.0, "C", D->R);
D->u = new vecteur (D->A, D->B, NULL, D->R);
D->u->fixe_origine (D->A);
D->v = new vecteur (D->B, D->C, NULL, D->R);
D->v->fixe_origine (D->B);
D->w = new vecteur (NULL, D->R);
D->w->somme (D->u, D->v);
D->presse = false;
gtk_init (&argc, &argv);
D->fleche = gdk_cursor_new (GDK_LEFT_PTR);
D->hand = gdk_cursor_new (GDK_HAND1);
fenetre = gtk_window_new (GTK_WINDOW_TOPLEVEL);
g_signal_connect (fenetre, "expose-event", G_CALLBACK (paint), D);
g_signal_connect (fenetre, "destroy", G_CALLBACK (gtk_main_quit), NULL);
gtk_widget_add_events (fenetre, GDK_POINTER_MOTION_MASK | GDK_POINTER_MOTION_HINT_MASK
| GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK);
g_signal_connect (G_OBJECT (fenetre), "button_press_event", G_CALLBACK (event_press), D);
g_signal_connect (G_OBJECT (fenetre), "button_release_event", G_CALLBACK (event_release), D);
g_signal_connect (G_OBJECT (fenetre), "motion_notify_event", G_CALLBACK (event_motion), D);
gtk_window_set_position (GTK_WINDOW (fenetre), GTK_WIN_POS_CENTER);
gtk_window_set_default_size (GTK_WINDOW (fenetre), W, H);
gtk_widget_set_app_paintable (fenetre, TRUE);
gtk_widget_show_all (fenetre);
gtk_main ();
return 0;
}